
CINEMA
4D XL 7.3 &8.x CLASSES (Rendering, Modeling and Animation)
BEGINNER1 - ONE DAY
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INTERFACE Level1: XYZ 3D navigation, Preferences,Interface Customization
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MODELING Level 1: Built-In Splines & Objects,Bezier Splines, "NURBS" (Extrude,
Lathe), EPS Import
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SURFACES Level1: Built-In and External 2D TextureMaps, Texture
Path, Flat/Cubic & Reflection Mapping
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LIGHTING Level1: Object-Lighting, Shadows and "Light-Ray" effects
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ANIMATION Level1: Keyframes, "Look-At" targets
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RENDERING Level1: Size and Frame Rate, Exterior Fly-around
BEGINNER2 - ONE DAY
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INTERFACE Level2: Advanced Preferences
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MODELING Level 2: Spline Edit Tools, NURBS (Loft,Sweep) Boolean
Operations, Instances
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SURFACES Level 2: UVW Mapping, Compounding and mixing Surfaces
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LIGHTING Level2: Realistic Interior Lighting, Hard & Soft
Shadows
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ANIMATION Level2: Along Uniform B-Spline, Changing Camera targets,
Animated Curtain
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RENDERING Level2: Interior Fly-through, Anti-Aliasing preferences
INTERMEDIATE 1 - ONE DAY
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INTERFACE Level3: The H-P-B Coordinate-Systems
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MODELING Level3: Import from other Programs, Polygons, “Normals”,
Shading, Hierarchies
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SURFACES Level3: Spherical and Cubic Mapping, Alpha Channels
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LIGHTING Level3: Space Lighting, Lensflares, Glow
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ANIMATION Level3: Function-Curves (acceleration/deceleration),
Auto Rotate, Chase Camera
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RENDERING Level3: Complex 3D Motion
INTERMEDIATE 2 - ONE DAY
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INTERFACE Level4: Active Tool Settings
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MODELING Level4: Polygon Selection Sets, Shadingtag, Deformations
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SURFACES Level4: Animated texture maps (Water) and Shaders, 3D
Shaders, Selection set restriction, True reflections, Cylindrical
background mapping
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LIGHTING Level4: Realistic Exterior Environment & Lighting,
Fog, Depth Blur, Basic Radiosity
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ANIMATION Level4: Particle System, "Negative Time",
Animated Deformation, Point Level Animated motion Spline
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RENDERING Level4: Render Tags (stick Texture, cast shadow ..),
Layers, Depth Channel
ADVANCED 1 - ONE DAY
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INTERFACE Level5: Active Tool Settings
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MODELING Level5: HyperNURBS, Mirror Objects, "Structure
Tools", "Point Level Animation" for Facial Model & Morph
Animation, Metaballs
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SURFACES Level5: 3D Shaders, dirt & imperfections, displacement
mapping
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LIGHTING Level5: Basic Radiosity & Caustics
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ANIMATION Level5: "Rail Spline", "Point Level
Animation" for Facial & Morph Animation
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RENDERING Level5: Batch Rendering, Motion Blur, D1 and DV formats,
Alpha channel output
CINEMA 4D XL BODYPAINT(3D Painting)
BEGINNER/INTERMEDIATE - ONE DAY
• The Tools and possibilities
• Painting on 3D models and 2D representations
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Importing & Exporting of Textures (to/from Photoshop and
other 3D Applications)
ADVANCED - ONE DAY
• Application of Textures to specific Model areas
• Precision painting and symetrical Textures
• Custom Brushes and Painting of Transparencies andBump Textures
• Organizing of Layers and painting into multiple Layers
• Unfolding of Textures and Seamless Painting accross edges
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