CINEMA 4D XL 7.3 &8.x CLASSES (Rendering, Modeling and Animation)


BEGINNER1 - ONE DAY
• INTERFACE Level1: XYZ 3D navigation, Preferences,Interface Customization
• MODELING Level 1: Built-In Splines & Objects,Bezier Splines, "NURBS" (Extrude, Lathe), EPS Import
• SURFACES Level1: Built-In and External 2D TextureMaps, Texture Path, Flat/Cubic & Reflection Mapping
• LIGHTING Level1: Object-Lighting, Shadows and "Light-Ray" effects
• ANIMATION Level1: Keyframes, "Look-At" targets
• RENDERING Level1: Size and Frame Rate, Exterior Fly-around

BEGINNER2 - ONE DAY

• INTERFACE Level2: Advanced Preferences
• MODELING Level 2: Spline Edit Tools, NURBS (Loft,Sweep) Boolean Operations, Instances
• SURFACES Level 2: UVW Mapping, Compounding and mixing Surfaces
• LIGHTING Level2: Realistic Interior Lighting, Hard & Soft Shadows
• ANIMATION Level2: Along Uniform B-Spline, Changing Camera targets, Animated Curtain
• RENDERING Level2: Interior Fly-through, Anti-Aliasing preferences

INTERMEDIATE 1 - ONE DAY

• INTERFACE Level3: The H-P-B Coordinate-Systems
• MODELING Level3: Import from other Programs, Polygons, “Normals”, Shading, Hierarchies
• SURFACES Level3: Spherical and Cubic Mapping, Alpha Channels
• LIGHTING Level3: Space Lighting, Lensflares, Glow
• ANIMATION Level3: Function-Curves (acceleration/deceleration), Auto Rotate, Chase Camera
• RENDERING Level3: Complex 3D Motion

INTERMEDIATE 2 - ONE DAY

• INTERFACE Level4: Active Tool Settings
• MODELING Level4: Polygon Selection Sets, Shadingtag, Deformations
• SURFACES Level4: Animated texture maps (Water) and Shaders, 3D Shaders, Selection set restriction, True reflections, Cylindrical background mapping
• LIGHTING Level4: Realistic Exterior Environment & Lighting, Fog, Depth Blur, Basic Radiosity
• ANIMATION Level4: Particle System, "Negative Time", Animated Deformation, Point Level Animated motion Spline
• RENDERING Level4: Render Tags (stick Texture, cast shadow ..), Layers, Depth Channel

ADVANCED 1 - ONE DAY
• INTERFACE Level5: Active Tool Settings
• MODELING Level5: HyperNURBS, Mirror Objects, "Structure Tools", "Point Level Animation" for Facial Model & Morph Animation, Metaballs
• SURFACES Level5: 3D Shaders, dirt & imperfections, displacement mapping
• LIGHTING Level5: Basic Radiosity & Caustics
• ANIMATION Level5: "Rail Spline", "Point Level Animation" for Facial & Morph Animation
• RENDERING Level5: Batch Rendering, Motion Blur, D1 and DV formats, Alpha channel output

CINEMA 4D XL BODYPAINT(3D Painting)

BEGINNER/INTERMEDIATE - ONE DAY

• The Tools and possibilities
• Painting on 3D models and 2D representations
• Importing & Exporting of Textures (to/from Photoshop and other 3D Applications)

ADVANCED - ONE DAY
• Application of Textures to specific Model areas
• Precision painting and symetrical Textures
• Custom Brushes and Painting of Transparencies andBump Textures
• Organizing of Layers and painting into multiple Layers
• Unfolding of Textures and Seamless Painting accross edges